

For example,: eggs are processed in the powder plant, creating egg powder, from which after the construction of bakeries can make cookies, cakes and later, with other resources (flour, bought in the city, among other things), meg acakes. The buildings in the game allow you to make resources from a warehouse into more lucrative products. Some products are not produced and should be purchased, by plane, in the city.īetween levels, the player has access to a game store where the money earned can buy new buildings and improve/upgrade existing ones. Sending the truck with resources to the city takes some time, at first, before the upgrades are available.

Player can sell resources from the warehouse, choosing what and in what quantity. Space in the warehouse is limited, at first, before the upgrades are available. Resources collected by the player get put into the warehouse. In order to collect these resource,s the player needs to click them when they appear on the field (in this case the action takes place simultaneously with the selection of the object). For example: ducks/chickens/turkeys/regular penguins (produce eggs), sheep/yaks/llamas (produce wool), Royal penguins/ostriches (produce feathers) and walruses/goats (produce tusks or antlers) and so on. Through the purchase of new animals (livestock), the player gains access to new resources in the game. In order to grow the grass/fish, it's required to irrigate the field with water from the well. If there is no grass/fish on the field, after a while the animals will die from hunger. In the center of the game screen is the field, which the player can grow grass (or fish, in the Arctic levels/game), which the animals (livestock) feed on. It selects the subject or object of the action.

2.1 Neprostaia (not sure what this means in English, but I'm guessing something to do with baking).
